CREDIT 1 · PLAYER YOU · FOR BRANDS META WON'T LET ADVERTISE

META KEEPS REJECTING YOUR ADS. BUILD A PROMO FUNNEL YOU OWN.

Playable, age-gated promo funnels for restricted-category brands — built to collect emails and SMS opt-ins through a branded game people actually finish, wired straight to your list.

FIRST 3 US BUILDS · ARCADE AT $1,500 FLAT · LIVE IN 7 DAYS

IN PLAIN ENGLISH

I build you your own lead generator.

A little game with your brand on it. It catches emails while people have fun. Then it just runs — you don't touch it.

HOW THE MACHINE RUNS

TRAFFIC IN. OWNED AUDIENCE OUT.

One link. Every lane you already have feeds it, and everything it catches lands on your side of the counter.

01 · IN

Traffic

Bio link, counter QR, your SMS list, compliant paid.

02 · GATE

Age gate

Date of birth first, at your market's number.

03 · PLAY

The game

Your brand, your mechanic — built to be finished.

04 · CATCH

Email / SMS

Caught at the reward reveal — peak fun, not a popup.

05 · OUT

Your list / CRM

Your email or SMS platform, or a plain export.

EVERY STEP FIRES A LABELED, PIXEL-READY EVENT

TESTED ON MY OWN TRAFFIC FIRST

~$100

COLD META SPEND / WEEK

60–70

EMAILS COLLECTED

~$1.50

COST PER EMAIL

0

WARM AUDIENCE PADDING

Before I sell this to anyone else, I put cold Meta spend behind a live INSERT COIN-style funnel on my own restricted-category offer — no warm audience propping up the numbers. About $100 a week in well-placed, well-thought-out Meta ads catches 60–70 emails — straight into a list you own. That's the whole machine: small money in, owned audience out.

That's not a click you rent and lose — it's a contactable email you keep. A buck-fifty, one time.

YOU KNOW THIS SCREEN

RESTRICTED CATEGORIES PLAY ON HARD MODE.

✖ AD REJECTED

Your product photo tripped a policy filter a human never saw. Appeal denied in four minutes at 2 a.m.

✖ ACCOUNT RESTRICTED

Third strike and the whole ad account is frozen — along with the pixel data you spent two years feeding it.

✖ GAME OVER?

Meanwhile the brands Meta does like pay less per click than you pay per impression. The table is tilted.

Here's the flip: it's not another product ad, it's a branded promo page you own. Run it from your bio, the QR on your counter, your SMS list, or a compliant paid campaign, without betting everything on one ad account. People are more likely to finish something that feels like a game than something that feels like an ad.

THE PART YOUR MEDIA BUYER WILL THANK YOU FOR

BUILT FOR OWNED TRAFFIC AND CLEANER META TESTS.

Some brands can't send paid traffic straight to a product page without tripping review. So I build a cleaner front door: a branded, age-gated promo experience with policy-aware copy, neutral creative angles, and tracking events your agency can actually use.

  • Policy-aware ad angles — written for the category, not retrofitted after a rejection.
  • An age gate that asks for a date of birth — at your market's number, before anything else loads.
  • No checkout on the promo page — unless your category and your counsel say it belongs there.
  • No medical, therapeutic or high-risk claims — anywhere on the page or in the creative.
  • Clean prize and reward framing — no purchase necessary, a free-entry route, rules spelled out.
  • Pixel-ready events, labeled in plain English — your media buyer plugs in without a decoder ring.
  • Works with your agency — I hand off notes, not a black box.

Nobody can guarantee Meta approval. Not me, not your agency, and not anyone who tells you otherwise. What I can do is build the page and the creative path around the rules instead of fighting them after a rejection.

And if your category needs certification or written authorization before Meta will run you at all, I'll tell you which one applies and get your page and assets into the shape that process expects. You file it. I do the page side — every line and asset checked against the rules that process asks about, before you submit.

WHAT COMES IN THE CABINET

YOUR GAME. YOUR BRAND.
WIRED FOR ONE JOB.

  • A playable game with your logo, colors and product art — not a template that looks like everyone else's giveaway
  • Age gate at your market's number — 21+, 18+, whatever your regulator wants to see first
  • Email capture at the moment of maximum fun — the reward reveal, wired straight to your list
  • A prize mechanic your customers screenshot and share — you control the prizes
  • Key events tracked and pixel-ready — events labeled so any agency can plug into it
  • Built to load fast on a phone — tested on data, not office Wi-Fi

NO BLACK BOX

WHERE THE EMAILS GO.

Straight to you. Every email and opt-in lands in the platform you already run — your account, your keys, your sending domain — or a plain export if you'd rather start simple. I wire it, test it with live submissions, and hand you the field map. If we stop working together, your list doesn't move.

HOW IT WORKS

THREE STEPS. NO DISCOVERY-CALL MAZE.

STEP 1

Insert Coin

You send a logo, your colors, one product image, your reward terms, where the winners should end up, and pixel access if you want tracking. That's your whole homework — and the 7-day clock starts the day the last one lands.

STEP 2

Press Start

I build your game — age gate, email capture, prize reveal, tracking, all wired — and send you a live link within 7 days.

STEP 3

High Score

The link goes everywhere you already have traffic. It catches emails while you sleep.

THE PROOF WALL

DON'T TAKE MY WORD.
PLAY THEM.

These aren't mockups — all three on this wall are playable right now. Different mechanic every time: a quiz, a trivia channel, a members' gate. The quiz catches the email at the payoff; all three are here so you can feel what a finished machine feels like in the hand. Yours gets the gates your market needs — that part I build to order.

THE SCOREBOARD

WHAT I MEASURE. WHAT YOU GET BACK.

A game is only worth building if you can read what it caught. Every machine ships wired to report these, and every month you get them in plain numbers — not a dashboard tour.

VISITORS

Who showed up. Every other number on this board starts here.

GAME STARTS

Who pressed play instead of bouncing.

COMPLETIONS

Who finished. A static page can't tell you that.

EMAILS COLLECTED

What the machine caught this month — and what share of players handed one over.

SMS OPT-INS

If you switch them on — consent receipted, counsel-ready.

REDEMPTIONS

Who walked a prize or a code back to your counter.

COST PER EMAIL

If you run paid — the only ad number that matters here.

TOP SOURCE

Which lane sent the players who converted — bio link, counter QR, SMS blast or paid.

The internal test is mine. The launch three are priced to get outside client numbers I can publish next — emails collected, opt-in rate, cost per email, redemptions. Named case study, written into the quote.

THE COMPLIANCE KIT

BUILT TO SURVIVE YOUR LAWYER'S FIRST QUESTION.

  • Age gate that asks for a date of birth — not a yes/no click. 21+ / 18+ presets per market.
  • No-purchase-necessary sweepstakes template — free-entry route included, odds and rules spelled out.
  • Prize-pool guidance with the state registration thresholds shown — you and your counsel pick where to sit.
  • A starting prize menu for your category and state — the shortlist other operators use, ready for your lawyer to sign off or strike.
  • SMS opt-in structured around TCPA consent requirements — unbundled, named, receipted — for your counsel to finalize.
  • Email capture set up for CAN-SPAM basics — sender ID, unsubscribe, consent records — your counsel signs off.

I build the machine and ship the paperwork your counsel will ask for. Your promo, your prizes, your rules — yours to clear, same as any contest you'd run without me. I'm your builder, not your lawyer.

THE PROMO MACHINE

One turnkey playable promo funnel — everything below, done for you.

▮ LAUNCH OFFER · FIRST 3 US BUILDS · ARCADE AT $1,500 FLAT ▮

$1,500 $2,500

One Arcade build — branded game, DOB age gate, email capture, pixel-ready tracking — plus 30 days of Cabinet Service (hosting, small edits, a promo swap, reporting) included.

Due today$0
Books your slot (50%)$750
Balance at go-live$750
Cabinet Service, after the included 30 days$500/mo

Nothing due today. 50% books your slot, the balance is due at go-live.

Why it's this cheap: I'm buying something too. The launch three run at this rate in exchange for named case-study rights on their numbers, written into the quote. That rate is the build fee; Cabinet Service is separate. When the three are gone, this card disappears.

Every build includes 30 days of Cabinet Service, then it keeps running month to month: hosting, small edits, a fresh promo drop, and a plain-numbers readout of what your machine caught. Want your competitors locked out? Area exclusivity, +$250–$500/mo, in writing.

ARCADE
$2,500
+ $500/mo Cabinet Service · first 3 US builds: $1,500

Smoke shops, vape & CBD, single-location 21+ retail.

  • branded game, your pick of mechanic
  • DOB age gate at your market's number
  • email capture wired to your list
  • 3 policy-aware launch creatives
  • key events tracked, pixel-ready
  • Meta destination review checklist
  • live in 7 days from assets
FLAGSHIP
$5,000
+ $1,000–$1,500/mo Cabinet Service · the one I'd pick

Dispensaries, breweries & distilleries, beverage brands, multi-location.

  • everything in Arcade
  • the Compliance Kit
  • an SMS opt-in flow structured around TCPA consent
  • a fresh mechanic every quarter
  • priority build slot
  • an ad angle map for your category
  • agency handoff notes
HIGH ROLLER
LET'S TALK
+ $2,500–$5,000/mo Cabinet Service

iGaming operators & affiliates, alcohol brands, chains.

  • custom mechanics
  • plugs into your CRM and email platform
  • free-to-play leaderboards
  • multi-market age & geo presets
  • scoped by conversation, not a menu
CLAIM A BUILD SLOT →

WHO'S BEHIND THIS

"I'm not an agency. I own and run a retail cannabis store — the category regulators and ad platforms police hardest. These machines started as my own fix — my store lives behind every wall your brand does, so I know where the compliance lines are because I have to. You're not hiring a vendor. You're hiring the other guy in the trench."
— Adrian, INSERT COIN · store owner first, builder second

PLAYER QUESTIONS

ASKED EVERY TIME.

We can't run ads at all. What's the point?

Then start with the traffic you already own. It's not another product ad, it's a branded promo page you own — so it runs from your bio, a QR at the register, or your SMS list with no ad account at all. And the day you do want to run paid, you're pointing it at something built for review instead of a product page that trips it.

Does this actually work?

It worked on mine — the field test at the top of this page is my own store, my own money, cold traffic. For your store specifically? Straight answer: nobody knows until we run it, and anyone who promises otherwise is guessing. That's exactly what the launch-three pricing buys — outside numbers I can publish next.

We already have an agency.

Keep them. Most agencies are built around ads, not playable promo tools. I hand them a wired machine with labeled events, creative angles, and a cleaner destination to test.

Who runs the prizes and discounts?

You do, in writing. I build the game. The prizes, the discount codes and the contest rules are yours. You set them, and you clear them with your own regulator. If something looks risky for your market, I'll tell you. But it's your promo, so it's your call.

Is this legal in my state?

Built to the strictest common denominators — the Compliance Kit above is the full list. Your build ships with the rules template and prize menu for your category and state. Final sign-off stays with you and your counsel.

Can you just build us a website?

I could, but you'd be paying me for the boring half. There are cheaper people for websites. This is the thing your website can't do: make a stranger hand over an email while smiling. A normal website explains your brand. This captures customer intent. Different job.

What do you need from us to start?

Logo, colors, one product image, your reward terms, where winners should land (site or list), and pixel access if you want tracking. The clock starts when your assets land.

INSERT COIN
START YOUR BUILD

No deck, no discovery-call maze. US builds only right now. I reply within 24 hours with a straight answer and a build slot.

Want the fastest reply? Drop your number.

Nothing due today. 50% books your slot, the balance is due at go-live.

I'll reply within 24 hours, and I'll send the occasional build update — unsubscribe on the first click. What I do with your data. Rather just email me? hello@insert-coin.biz — same inbox, same 24 hours.

STILL THINKING?

SEND ME THE DEMO LINKS.

All four playable machines, straight to your inbox. Sleep on it, show your partner, play them on the counter phone.

I'll send the four links plus the occasional build note — unsubscribe on the first click. What I do with your data.